2.0.0 - Stream loading
I'm very happy to announce that Blaze3D now supports stream loading.
You'll instantly see parts of your model rendered, even if the loading is not finished yet.
Especially for large files this is very handy.
Full Changelog:
- Data is now streamed and rendered directly. Resulting in instant visual feedback
- Add
stream_chunk_size
to configuration - Improve loading speeds by double buffering the loaded data
Since this causes higher memory usage, you can configure it via
double_buffer_data
(Enabled by default) - Remove
on_duplicate_stl_vertex
from configuration, now always assumingAllow
- Drop
gpu_capacity_growth_factor
from configuration, now handled internally
Files
blaze3d-2-0-0-commercial.zip 2.7 MB
Sep 25, 2020
blaze3d-2-0-0-community.zip 2.7 MB
Sep 25, 2020
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More posts
- 2.7.3Jan 23, 2021
- 2.7.2Jan 12, 2021
- 2.7.1Jan 03, 2021
- 2.7.0Jan 02, 2021
- 2.6.1Dec 05, 2020
- Removal of 2.6.0Dec 05, 2020
- 2.6.0Nov 28, 2020
- 2.5.1Nov 11, 2020
- 2.5.0Oct 10, 2020
- 2.4.0 - .gltf inline dataOct 08, 2020
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